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Reworked internal anisotropic filtering code to be more concise and intuitive
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@@ -319,12 +319,6 @@ public:
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**/
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const Image::Filter &getDefaultFilter() const;
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/**
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* Default texture anisotropic filtering level.
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**/
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void setDefaultAnisotropy(float anisotropy);
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float getDefaultAnisotropy() const;
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/**
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* Default Image mipmap filter mode and sharpness values.
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**/
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