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Reworked internal anisotropic filtering code to be more concise and intuitive
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@@ -639,16 +639,6 @@ const Image::Filter &Graphics::getDefaultFilter() const
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return Image::getDefaultFilter();
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}
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void Graphics::setDefaultAnisotropy(float anisotropy)
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{
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Image::setDefaultAnisotropy(anisotropy);
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}
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float Graphics::getDefaultAnisotropy() const
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{
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return Image::getDefaultAnisotropy();
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}
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void Graphics::setDefaultMipmapFilter(Image::FilterMode filter, float sharpness)
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{
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Image::setDefaultMipmapFilter(filter);
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