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Reworked internal anisotropic filtering code to be more concise and intuitive
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@@ -129,9 +129,6 @@ public:
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void setFilter(const Image::Filter &f);
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const Image::Filter &getFilter();
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void setAnisotropy(float anisotropy);
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float getAnisotropy() const;
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// Implements Volatile.
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bool loadVolatile();
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void unloadVolatile();
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@@ -186,8 +183,6 @@ private:
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float lineHeight;
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float mSpacing; // modifies the spacing by multiplying it with this value
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float anisotropy;
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int texture_size_index;
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int texture_width;
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int texture_height;
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