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Reworked internal anisotropic filtering code to be more concise and intuitive
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@@ -72,9 +72,6 @@ public:
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void setWrap(const Image::Wrap &w);
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Image::Wrap getWrap() const;
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void setAnisotropy(float anisotropy);
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float getAnisotropy() const;
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int getWidth();
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int getHeight();
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@@ -122,7 +119,6 @@ private:
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{
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Image::Filter filter;
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Image::Wrap wrap;
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float anisotropy;
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} settings;
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void drawv(const Matrix &t, const vertex *v) const;
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