Reworked internal anisotropic filtering code to be more concise and intuitive

This commit is contained in:
Alex Szpakowski
2013-03-21 12:21:13 -03:00
parent 7e753a0acb
commit 2009124cf9
16 changed files with 43 additions and 150 deletions
+2 -8
View File
@@ -56,6 +56,7 @@ public:
FilterMode min;
FilterMode mag;
FilterMode mipmap;
float anisotropy;
};
struct Wrap
@@ -71,10 +72,6 @@ public:
static void setDefaultFilter(const Filter &f);
static const Filter &getDefaultFilter();
// The default amount of anisotropic filtering.
static void setDefaultAnisotropy(float anisotropy);
static float getDefaultAnisotropy();
static bool getConstant(const char *in, FilterMode &out);
static bool getConstant(FilterMode in, const char *&out);
static bool getConstant(const char *in, WrapMode &out);
@@ -82,12 +79,9 @@ public:
private:
// The default image filter.
// The default texture filter.
static Filter defaultFilter;
// The default amount of anisotropic filtering.
static float defaultAnisotropy;
static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];