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Add Module::registerInstance() and Module::getInstance().
Module::registerInstance() registers a module instance which can later be retrieved using Module::getInstance(). registerInstance() is called in luax_register_module(). getInstance() expects the full name (as returned by Module::getName()) of the requested module.
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Module.h"
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#include "Exception.h"
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// std
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#include <map>
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#include <utility>
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#include <string>
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namespace
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{
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std::map<std::string, love::Module*> registry;
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} // anonymous namespace
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namespace love
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{
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void Module::registerInstance(Module *instance)
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{
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if (instance == NULL)
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throw Exception("Module instance is NULL");
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std::string name(instance->getName());
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std::map<std::string, Module*>::iterator it = registry.find(name);
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if (registry.end() != it)
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throw Exception("Module %s already registered!", instance->getName());
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registry.insert(make_pair(name, instance));
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}
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Module *Module::getInstance(const char *name)
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{
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std::map<std::string, Module*>::iterator it = registry.find(std::string(name));
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if (registry.end() == it)
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return NULL;
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return it->second;
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}
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} // namespace love
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