mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Code style cleanup.
--HG-- branch : minor
This commit is contained in:
@@ -265,13 +265,14 @@ bool Source::isPaused() const
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bool Source::isFinished() const
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{
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return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
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return type == TYPE_STATIC ? isStopped() : (isStopped() && !isLooping() && decoder->isFinished());
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}
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bool Source::update()
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{
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if (!valid)
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return false;
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if (type == TYPE_STATIC)
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{
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// Looping mode could have changed.
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@@ -310,8 +311,10 @@ bool Source::update()
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streamAtomic(buffer, decoder.get());
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alSourceQueueBuffers(source, 1, &buffer);
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}
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return true;
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}
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return false;
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}
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@@ -339,9 +342,7 @@ float Source::getPitch() const
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void Source::setVolume(float volume)
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{
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if (valid)
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{
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alSourcef(source, AL_GAIN, volume);
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}
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this->volume = volume;
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}
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@@ -374,9 +375,7 @@ void Source::seekAtomic(float offset, void *unit)
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decoder->seek(offset);
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}
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else
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{
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alSourcef(source, AL_SAMPLE_OFFSET, offset);
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}
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break;
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case Source::UNIT_SECONDS:
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default:
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@@ -387,9 +386,7 @@ void Source::seekAtomic(float offset, void *unit)
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offsetSamples = offset * decoder->getSampleRate();
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}
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else
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{
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alSourcef(source, AL_SEC_OFFSET, offset);
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}
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break;
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}
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if (type == TYPE_STREAM)
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@@ -512,8 +509,8 @@ void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
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if (channels > 1)
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throw SpatialSupportException();
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cone.innerAngle = (int) LOVE_TODEG(innerAngle);
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cone.outerAngle = (int) LOVE_TODEG(outerAngle);
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cone.innerAngle = (int) LOVE_TODEG(innerAngle);
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cone.outerAngle = (int) LOVE_TODEG(outerAngle);
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cone.outerVolume = outerVolume;
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if (valid)
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@@ -529,8 +526,8 @@ void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) c
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if (channels > 1)
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throw SpatialSupportException();
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innerAngle = LOVE_TORAD(cone.innerAngle);
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outerAngle = LOVE_TORAD(cone.outerAngle);
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innerAngle = LOVE_TORAD(cone.innerAngle);
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outerAngle = LOVE_TORAD(cone.outerAngle);
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outerVolume = cone.outerVolume;
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}
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@@ -553,12 +550,12 @@ bool Source::isRelative() const
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return relative;
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}
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void Source::setLooping(bool looping)
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void Source::setLooping(bool enable)
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{
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if (valid && type == TYPE_STATIC)
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alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
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alSourcei(source, AL_LOOPING, enable ? AL_TRUE : AL_FALSE);
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this->looping = looping;
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looping = enable;
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}
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bool Source::isLooping() const
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@@ -613,9 +610,7 @@ void Source::stopAtomic()
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if (valid)
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{
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if (type == TYPE_STATIC)
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{
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alSourceStop(source);
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}
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else if (type == TYPE_STREAM)
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{
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alSourceStop(source);
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@@ -628,8 +623,10 @@ void Source::stopAtomic()
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alSourceUnqueueBuffers(source, 1, &buffer);
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}
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}
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alSourcei(source, AL_BUFFER, AL_NONE);
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}
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toLoop = 0;
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valid = false;
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}
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@@ -797,11 +794,9 @@ float Source::getMinVolume() const
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void Source::setMaxVolume(float volume)
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{
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if (valid)
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{
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alSourcef(source, AL_MAX_GAIN, volume);
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}
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this->maxVolume = volume;
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maxVolume = volume;
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}
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float Source::getMaxVolume() const
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@@ -814,7 +809,7 @@ float Source::getMaxVolume() const
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}
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// In case the Source isn't playing.
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return this->maxVolume;
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return maxVolume;
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}
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void Source::setReferenceDistance(float distance)
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@@ -823,11 +818,9 @@ void Source::setReferenceDistance(float distance)
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throw SpatialSupportException();
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if (valid)
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{
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alSourcef(source, AL_REFERENCE_DISTANCE, distance);
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}
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this->referenceDistance = distance;
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referenceDistance = distance;
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}
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float Source::getReferenceDistance() const
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@@ -843,7 +836,7 @@ float Source::getReferenceDistance() const
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}
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// In case the Source isn't playing.
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return this->referenceDistance;
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return referenceDistance;
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}
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void Source::setRolloffFactor(float factor)
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@@ -852,11 +845,9 @@ void Source::setRolloffFactor(float factor)
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throw SpatialSupportException();
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if (valid)
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{
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alSourcef(source, AL_ROLLOFF_FACTOR, factor);
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}
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this->rolloffFactor = factor;
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rolloffFactor = factor;
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}
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float Source::getRolloffFactor() const
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@@ -872,7 +863,7 @@ float Source::getRolloffFactor() const
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}
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// In case the Source isn't playing.
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return this->rolloffFactor;
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return rolloffFactor;
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}
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void Source::setMaxDistance(float distance)
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@@ -883,11 +874,9 @@ void Source::setMaxDistance(float distance)
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distance = std::min(distance, MAX_ATTENUATION_DISTANCE);
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if (valid)
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{
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alSourcef(source, AL_MAX_DISTANCE, distance);
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}
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this->maxDistance = distance;
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maxDistance = distance;
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}
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float Source::getMaxDistance() const
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@@ -903,7 +892,7 @@ float Source::getMaxDistance() const
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}
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// In case the Source isn't playing.
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return this->maxDistance;
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return maxDistance;
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}
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int Source::getChannels() const
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