Code style cleanup.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-16 00:17:48 -04:00
parent 813457aa71
commit 1f726b2fa1
+21 -32
View File
@@ -265,13 +265,14 @@ bool Source::isPaused() const
bool Source::isFinished() const
{
return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
return type == TYPE_STATIC ? isStopped() : (isStopped() && !isLooping() && decoder->isFinished());
}
bool Source::update()
{
if (!valid)
return false;
if (type == TYPE_STATIC)
{
// Looping mode could have changed.
@@ -310,8 +311,10 @@ bool Source::update()
streamAtomic(buffer, decoder.get());
alSourceQueueBuffers(source, 1, &buffer);
}
return true;
}
return false;
}
@@ -339,9 +342,7 @@ float Source::getPitch() const
void Source::setVolume(float volume)
{
if (valid)
{
alSourcef(source, AL_GAIN, volume);
}
this->volume = volume;
}
@@ -374,9 +375,7 @@ void Source::seekAtomic(float offset, void *unit)
decoder->seek(offset);
}
else
{
alSourcef(source, AL_SAMPLE_OFFSET, offset);
}
break;
case Source::UNIT_SECONDS:
default:
@@ -387,9 +386,7 @@ void Source::seekAtomic(float offset, void *unit)
offsetSamples = offset * decoder->getSampleRate();
}
else
{
alSourcef(source, AL_SEC_OFFSET, offset);
}
break;
}
if (type == TYPE_STREAM)
@@ -512,8 +509,8 @@ void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
if (channels > 1)
throw SpatialSupportException();
cone.innerAngle = (int) LOVE_TODEG(innerAngle);
cone.outerAngle = (int) LOVE_TODEG(outerAngle);
cone.innerAngle = (int) LOVE_TODEG(innerAngle);
cone.outerAngle = (int) LOVE_TODEG(outerAngle);
cone.outerVolume = outerVolume;
if (valid)
@@ -529,8 +526,8 @@ void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) c
if (channels > 1)
throw SpatialSupportException();
innerAngle = LOVE_TORAD(cone.innerAngle);
outerAngle = LOVE_TORAD(cone.outerAngle);
innerAngle = LOVE_TORAD(cone.innerAngle);
outerAngle = LOVE_TORAD(cone.outerAngle);
outerVolume = cone.outerVolume;
}
@@ -553,12 +550,12 @@ bool Source::isRelative() const
return relative;
}
void Source::setLooping(bool looping)
void Source::setLooping(bool enable)
{
if (valid && type == TYPE_STATIC)
alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
alSourcei(source, AL_LOOPING, enable ? AL_TRUE : AL_FALSE);
this->looping = looping;
looping = enable;
}
bool Source::isLooping() const
@@ -613,9 +610,7 @@ void Source::stopAtomic()
if (valid)
{
if (type == TYPE_STATIC)
{
alSourceStop(source);
}
else if (type == TYPE_STREAM)
{
alSourceStop(source);
@@ -628,8 +623,10 @@ void Source::stopAtomic()
alSourceUnqueueBuffers(source, 1, &buffer);
}
}
alSourcei(source, AL_BUFFER, AL_NONE);
}
toLoop = 0;
valid = false;
}
@@ -797,11 +794,9 @@ float Source::getMinVolume() const
void Source::setMaxVolume(float volume)
{
if (valid)
{
alSourcef(source, AL_MAX_GAIN, volume);
}
this->maxVolume = volume;
maxVolume = volume;
}
float Source::getMaxVolume() const
@@ -814,7 +809,7 @@ float Source::getMaxVolume() const
}
// In case the Source isn't playing.
return this->maxVolume;
return maxVolume;
}
void Source::setReferenceDistance(float distance)
@@ -823,11 +818,9 @@ void Source::setReferenceDistance(float distance)
throw SpatialSupportException();
if (valid)
{
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
}
this->referenceDistance = distance;
referenceDistance = distance;
}
float Source::getReferenceDistance() const
@@ -843,7 +836,7 @@ float Source::getReferenceDistance() const
}
// In case the Source isn't playing.
return this->referenceDistance;
return referenceDistance;
}
void Source::setRolloffFactor(float factor)
@@ -852,11 +845,9 @@ void Source::setRolloffFactor(float factor)
throw SpatialSupportException();
if (valid)
{
alSourcef(source, AL_ROLLOFF_FACTOR, factor);
}
this->rolloffFactor = factor;
rolloffFactor = factor;
}
float Source::getRolloffFactor() const
@@ -872,7 +863,7 @@ float Source::getRolloffFactor() const
}
// In case the Source isn't playing.
return this->rolloffFactor;
return rolloffFactor;
}
void Source::setMaxDistance(float distance)
@@ -883,11 +874,9 @@ void Source::setMaxDistance(float distance)
distance = std::min(distance, MAX_ATTENUATION_DISTANCE);
if (valid)
{
alSourcef(source, AL_MAX_DISTANCE, distance);
}
this->maxDistance = distance;
maxDistance = distance;
}
float Source::getMaxDistance() const
@@ -903,7 +892,7 @@ float Source::getMaxDistance() const
}
// In case the Source isn't playing.
return this->maxDistance;
return maxDistance;
}
int Source::getChannels() const