Rework internal module registration to happen in constructors.

This commit is contained in:
Sasha Szpakowski
2024-02-24 15:21:38 -04:00
parent c7e4dafd88
commit 1e97e09b28
73 changed files with 154 additions and 248 deletions
+2 -6
View File
@@ -106,7 +106,8 @@ love::graphics::Graphics *createInstance()
}
Graphics::Graphics()
: windowHasStencil(false)
: love::graphics::Graphics("love.graphics.opengl")
, windowHasStencil(false)
, mainVAO(0)
, internalBackbufferFBO(0)
, requestedBackbufferMSAA(0)
@@ -147,11 +148,6 @@ Graphics::~Graphics()
delete[] bufferMapMemory;
}
const char *Graphics::getName() const
{
return "love.graphics.opengl";
}
love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
{
return CreateStreamBuffer(type, size);
-3
View File
@@ -56,9 +56,6 @@ public:
Graphics();
virtual ~Graphics();
// Implements Module.
const char *getName() const override;
love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;