metal: fix shader uniform names

This commit is contained in:
Alex Szpakowski
2021-04-02 15:45:17 -03:00
parent 662b70458e
commit 1e90b4e8f7
+1 -1
View File
@@ -499,7 +499,7 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
size_t offset = msl.type_struct_member_offset(type, uindex);
UniformInfo u = {};
u.name = msl.get_name(membertypes[uindex]);
u.name = msl.get_member_name(type.self, uindex);
u.dataSize = membersize;
u.count = membertype.array.empty() ? 1 : membertype.array[0];