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metal: fix shader uniform names
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@@ -499,7 +499,7 @@ void Shader::compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &p
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size_t offset = msl.type_struct_member_offset(type, uindex);
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UniformInfo u = {};
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u.name = msl.get_name(membertypes[uindex]);
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u.name = msl.get_member_name(type.self, uindex);
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u.dataSize = membersize;
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u.count = membertype.array.empty() ? 1 : membertype.array[0];
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