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Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
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@@ -57,10 +57,12 @@ GLSL.UNIFORMS = [[
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uniform LOVE_UNIFORM_PRECISION mat4 TransformMatrix;
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uniform LOVE_UNIFORM_PRECISION mat4 ProjectionMatrix;
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uniform LOVE_UNIFORM_PRECISION mat4 TransformProjectionMatrix;
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uniform LOVE_UNIFORM_PRECISION mat3 NormalMatrix;
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#else
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#define TransformMatrix gl_ModelViewMatrix
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#define ProjectionMatrix gl_ProjectionMatrix
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#define TransformProjectionMatrix gl_ModelViewProjectionMatrix
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#define NormalMatrix gl_NormalMatrix
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#endif
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uniform mediump vec4 love_ScreenSize;]]
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