Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.

This commit is contained in:
Alex Szpakowski
2015-06-26 21:51:22 -03:00
parent d8fd1413d6
commit 1e8786879b
5 changed files with 181 additions and 4 deletions
@@ -57,10 +57,12 @@ GLSL.UNIFORMS = [[
uniform LOVE_UNIFORM_PRECISION mat4 TransformMatrix;
uniform LOVE_UNIFORM_PRECISION mat4 ProjectionMatrix;
uniform LOVE_UNIFORM_PRECISION mat4 TransformProjectionMatrix;
uniform LOVE_UNIFORM_PRECISION mat3 NormalMatrix;
#else
#define TransformMatrix gl_ModelViewMatrix
#define ProjectionMatrix gl_ProjectionMatrix
#define TransformProjectionMatrix gl_ModelViewProjectionMatrix
#define NormalMatrix gl_NormalMatrix
#endif
uniform mediump vec4 love_ScreenSize;]]