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Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
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@@ -61,6 +61,7 @@ public:
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BUILTIN_TRANSFORM_MATRIX = 0,
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BUILTIN_PROJECTION_MATRIX,
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BUILTIN_TRANSFORM_PROJECTION_MATRIX,
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BUILTIN_NORMAL_MATRIX,
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BUILTIN_POINT_SIZE,
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BUILTIN_SCREEN_SIZE,
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BUILTIN_MAX_ENUM
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