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synced 2026-08-16 16:20:42 +02:00
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
This commit is contained in:
@@ -0,0 +1,91 @@
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Quad.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Quad *luax_checkquad(lua_State *L, int idx)
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{
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return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
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}
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int w_Quad_flip(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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quad->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
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return 0;
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}
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int w_Quad_setViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v;
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v.x = (float) luaL_checknumber(L, 2);
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v.y = (float) luaL_checknumber(L, 3);
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v.w = (float) luaL_checknumber(L, 4);
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v.h = (float) luaL_checknumber(L, 5);
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if (lua_isnoneornil(L, 6))
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quad->setViewport(v);
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else
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{
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float sw = (float) luaL_checknumber(L, 6);
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float sh = (float) luaL_checknumber(L, 7);
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quad->refresh(v, sw, sh);
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}
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return 0;
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}
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int w_Quad_getViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v = quad->getViewport();
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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lua_pushnumber(L, v.w);
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lua_pushnumber(L, v.h);
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return 4;
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}
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static const luaL_Reg functions[] =
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{
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{ "flip", w_Quad_flip },
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{ "setViewport", w_Quad_setViewport },
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{ "getViewport", w_Quad_getViewport },
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{ 0, 0 }
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};
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extern "C" int luaopen_quad(lua_State *L)
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{
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return luax_register_type(L, "Quad", functions);
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}
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} // opengl
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} // graphics
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} // love
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