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https://github.com/love2d/love.git
synced 2026-08-19 12:14:20 +02:00
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
This commit is contained in:
@@ -21,7 +21,7 @@
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#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
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#define LOVE_GRAPHICS_OPENGL_CANVAS_H
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#include "graphics/DrawGable.h"
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#include "graphics/DrawQable.h"
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#include "graphics/Volatile.h"
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#include "graphics/Image.h"
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#include "graphics/Color.h"
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@@ -38,7 +38,7 @@ namespace graphics
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namespace opengl
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{
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class Canvas : public DrawGable, public Volatile
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class Canvas : public DrawQable, public Volatile
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{
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public:
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@@ -65,9 +65,9 @@ public:
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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/**
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* @copydoc DrawGable::drawg()
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* @copydoc DrawQable::drawq()
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**/
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void drawg(love::graphics::Geometry *geom, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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/**
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* Create and attach a stencil buffer to this Canvas' framebuffer, if necessary.
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@@ -142,7 +142,7 @@ private:
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std::vector<Canvas *> attachedCanvases;
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void setupGrab();
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void drawv(const Matrix &t, const Vertex *v, GLsizei count = 4, GLenum mode = GL_QUADS, const uint16 *e = 0, GLsizei ecount = 0) const;
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void drawv(const Matrix &t, const Vertex *v) const;
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static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
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static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
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