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https://github.com/love2d/love.git
synced 2026-08-18 11:44:15 +02:00
Add Joystick:getGamepadType.
Return value is "unknown", "xbox360", "xboxone", "ps3", "ps4", "ps5", "switchpro", or "virtual".
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@@ -42,102 +42,71 @@ float Joystick::clampval(float x)
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return x;
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}
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bool Joystick::getConstant(const char *in, Joystick::Hat &out)
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STRINGMAP_CLASS_BEGIN(Joystick, Joystick::Hat, Joystick::HAT_MAX_ENUM, hat)
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{
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return hats.find(in, out);
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{ "c", Joystick::HAT_CENTERED },
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{ "u", Joystick::HAT_UP },
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{ "r", Joystick::HAT_RIGHT },
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{ "d", Joystick::HAT_DOWN },
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{ "l", Joystick::HAT_LEFT },
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{ "ru", Joystick::HAT_RIGHTUP },
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{ "rd", Joystick::HAT_RIGHTDOWN },
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{ "lu", Joystick::HAT_LEFTUP },
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{ "ld", Joystick::HAT_LEFTDOWN },
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}
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STRINGMAP_CLASS_END(Joystick, Joystick::Hat, Joystick::HAT_MAX_ENUM, hat)
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bool Joystick::getConstant(Joystick::Hat in, const char *&out)
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STRINGMAP_CLASS_BEGIN(Joystick, Joystick::GamepadType, Joystick::GAMEPAD_TYPE_MAX_ENUM, gamepadType)
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{
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return hats.find(in, out);
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{ "unknown", Joystick::GAMEPAD_TYPE_UNKNOWN },
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{ "xbox360", Joystick::GAMEPAD_TYPE_XBOX360 },
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{ "xboxone", Joystick::GAMEPAD_TYPE_XBOXONE },
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{ "ps3", Joystick::GAMEPAD_TYPE_PS3 },
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{ "ps4", Joystick::GAMEPAD_TYPE_PS4 },
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{ "ps5", Joystick::GAMEPAD_TYPE_PS5 },
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{ "switchpro", Joystick::GAMEPAD_TYPE_NINTENDO_SWITCH_PRO },
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{ "virtual", Joystick::GAMEPAD_TYPE_VIRTUAL },
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}
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STRINGMAP_CLASS_END(Joystick, Joystick::GamepadType, Joystick::GAMEPAD_TYPE_MAX_ENUM, gamepadType)
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bool Joystick::getConstant(const char *in, Joystick::GamepadAxis &out)
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STRINGMAP_CLASS_BEGIN(Joystick, Joystick::GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM, gpAxis)
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{
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return gpAxes.find(in, out);
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{ "leftx", Joystick::GAMEPAD_AXIS_LEFTX },
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{ "lefty", Joystick::GAMEPAD_AXIS_LEFTY },
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{ "rightx", Joystick::GAMEPAD_AXIS_RIGHTX },
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{ "righty", Joystick::GAMEPAD_AXIS_RIGHTY },
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{ "triggerleft", Joystick::GAMEPAD_AXIS_TRIGGERLEFT },
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{ "triggerright", Joystick::GAMEPAD_AXIS_TRIGGERRIGHT },
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}
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STRINGMAP_CLASS_END(Joystick, Joystick::GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM, gpAxis)
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bool Joystick::getConstant(Joystick::GamepadAxis in, const char *&out)
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STRINGMAP_CLASS_BEGIN(Joystick, Joystick::GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM, gpButton)
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{
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return gpAxes.find(in, out);
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{ "a", Joystick::GAMEPAD_BUTTON_A },
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{ "b", Joystick::GAMEPAD_BUTTON_B },
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{ "x", Joystick::GAMEPAD_BUTTON_X },
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{ "y", Joystick::GAMEPAD_BUTTON_Y },
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{ "back", Joystick::GAMEPAD_BUTTON_BACK },
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{ "guide", Joystick::GAMEPAD_BUTTON_GUIDE },
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{ "start", Joystick::GAMEPAD_BUTTON_START },
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{ "leftstick", Joystick::GAMEPAD_BUTTON_LEFTSTICK },
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{ "rightstick", Joystick::GAMEPAD_BUTTON_RIGHTSTICK },
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{ "leftshoulder", Joystick::GAMEPAD_BUTTON_LEFTSHOULDER },
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{ "rightshoulder", Joystick::GAMEPAD_BUTTON_RIGHTSHOULDER },
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{ "dpup", Joystick::GAMEPAD_BUTTON_DPAD_UP },
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{ "dpdown", Joystick::GAMEPAD_BUTTON_DPAD_DOWN },
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{ "dpleft", Joystick::GAMEPAD_BUTTON_DPAD_LEFT },
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{ "dpright", Joystick::GAMEPAD_BUTTON_DPAD_RIGHT },
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}
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STRINGMAP_CLASS_END(Joystick, Joystick::GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM, gpButton)
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bool Joystick::getConstant(const char *in, Joystick::GamepadButton &out)
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STRINGMAP_CLASS_BEGIN(Joystick, Joystick::InputType, Joystick::INPUT_TYPE_MAX_ENUM, inputType)
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{
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return gpButtons.find(in, out);
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{ "axis", Joystick::INPUT_TYPE_AXIS },
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{ "button", Joystick::INPUT_TYPE_BUTTON },
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{ "hat", Joystick::INPUT_TYPE_HAT },
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}
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bool Joystick::getConstant(Joystick::GamepadButton in, const char *&out)
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{
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return gpButtons.find(in, out);
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}
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bool Joystick::getConstant(const char *in, Joystick::InputType &out)
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{
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return inputTypes.find(in, out);
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}
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bool Joystick::getConstant(Joystick::InputType in, const char *&out)
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{
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return inputTypes.find(in, out);
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}
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StringMap<Joystick::Hat, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
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{
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{"c", Joystick::HAT_CENTERED},
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{"u", Joystick::HAT_UP},
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{"r", Joystick::HAT_RIGHT},
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{"d", Joystick::HAT_DOWN},
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{"l", Joystick::HAT_LEFT},
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{"ru", Joystick::HAT_RIGHTUP},
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{"rd", Joystick::HAT_RIGHTDOWN},
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{"lu", Joystick::HAT_LEFTUP},
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{"ld", Joystick::HAT_LEFTDOWN},
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};
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StringMap<Joystick::Hat, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
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StringMap<Joystick::GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM>::Entry Joystick::gpAxisEntries[] =
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{
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{"leftx", GAMEPAD_AXIS_LEFTX},
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{"lefty", GAMEPAD_AXIS_LEFTY},
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{"rightx", GAMEPAD_AXIS_RIGHTX},
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{"righty", GAMEPAD_AXIS_RIGHTY},
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{"triggerleft", GAMEPAD_AXIS_TRIGGERLEFT},
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{"triggerright", GAMEPAD_AXIS_TRIGGERRIGHT},
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};
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StringMap<Joystick::GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM> Joystick::gpAxes(Joystick::gpAxisEntries, sizeof(Joystick::gpAxisEntries));
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StringMap<Joystick::GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM>::Entry Joystick::gpButtonEntries[] =
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{
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{"a", GAMEPAD_BUTTON_A},
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{"b", GAMEPAD_BUTTON_B},
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{"x", GAMEPAD_BUTTON_X},
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{"y", GAMEPAD_BUTTON_Y},
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{"back", GAMEPAD_BUTTON_BACK},
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{"guide", GAMEPAD_BUTTON_GUIDE},
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{"start", GAMEPAD_BUTTON_START},
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{"leftstick", GAMEPAD_BUTTON_LEFTSTICK},
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{"rightstick", GAMEPAD_BUTTON_RIGHTSTICK},
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{"leftshoulder", GAMEPAD_BUTTON_LEFTSHOULDER},
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{"rightshoulder", GAMEPAD_BUTTON_RIGHTSHOULDER},
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{"dpup", GAMEPAD_BUTTON_DPAD_UP},
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{"dpdown", GAMEPAD_BUTTON_DPAD_DOWN},
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{"dpleft", GAMEPAD_BUTTON_DPAD_LEFT},
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{"dpright", GAMEPAD_BUTTON_DPAD_RIGHT},
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};
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StringMap<Joystick::GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM> Joystick::gpButtons(Joystick::gpButtonEntries, sizeof(Joystick::gpButtonEntries));
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StringMap<Joystick::InputType, Joystick::INPUT_TYPE_MAX_ENUM>::Entry Joystick::inputTypeEntries[] =
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{
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{"axis", Joystick::INPUT_TYPE_AXIS},
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{"button", Joystick::INPUT_TYPE_BUTTON},
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{"hat", Joystick::INPUT_TYPE_HAT},
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};
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StringMap<Joystick::InputType, Joystick::INPUT_TYPE_MAX_ENUM> Joystick::inputTypes(Joystick::inputTypeEntries, sizeof(Joystick::inputTypeEntries));
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STRINGMAP_CLASS_END(Joystick, Joystick::InputType, Joystick::INPUT_TYPE_MAX_ENUM, inputType)
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} // joystick
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} // love
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