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Always use explicitly typed buffers, even in internal code
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@@ -60,7 +60,6 @@ public:
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const char *getName() const override;
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love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
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love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const void *data, size_t size) override;
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love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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