Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
-1
View File
@@ -60,7 +60,6 @@ public:
const char *getName() const override;
love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const void *data, size_t size) override;
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;