Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
-5
View File
@@ -145,11 +145,6 @@ love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage
return new Shader(vertex, pixel);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const void *data, size_t size)
{
return new Buffer(settings, data, size);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
{
return new Buffer(this, settings, format, data, size, arraylength);