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Always use explicitly typed buffers, even in internal code
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@@ -42,7 +42,6 @@ class Buffer final : public love::graphics::Buffer, public Volatile
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{
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public:
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Buffer(const Settings &settings, const void *data, size_t size);
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Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
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virtual ~Buffer();
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@@ -60,8 +59,6 @@ public:
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private:
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void initialize(const void *data);
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bool load(bool restore);
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void unmapStatic(size_t offset, size_t size);
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