Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
-3
View File
@@ -42,7 +42,6 @@ class Buffer final : public love::graphics::Buffer, public Volatile
{
public:
Buffer(const Settings &settings, const void *data, size_t size);
Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
virtual ~Buffer();
@@ -60,8 +59,6 @@ public:
private:
void initialize(const void *data);
bool load(bool restore);
void unmapStatic(size_t offset, size_t size);