Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
+2 -1
View File
@@ -192,7 +192,8 @@ void ParticleSystem::createBuffers(size_t size)
size_t bytes = sizeof(Vertex) * size * 4;
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, 0, BUFFERUSAGE_STREAM);
buffer = gfx->newBuffer(settings, nullptr, bytes);
auto decl = Buffer::getCommonFormatDeclaration(CommonFormat::XYf_STf_RGBAub);
buffer = gfx->newBuffer(settings, decl, nullptr, bytes, 0);
}
catch (std::bad_alloc &)
{