Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
-1
View File
@@ -439,7 +439,6 @@ public:
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
Shader *newShader(const std::string &vertex, const std::string &pixel);
virtual Buffer *newBuffer(const Buffer::Settings &settings, const void *data, size_t size) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);