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Always use explicitly typed buffers, even in internal code
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@@ -265,7 +265,7 @@ Shader *Graphics::newShader(const std::string &vertex, const std::string &pixel)
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Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
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{
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std::vector<Buffer::DataDeclaration> dataformat = {{"", format, 0}};
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return newBuffer(settings, format, data, size, arraylength);
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return newBuffer(settings, dataformat, data, size, arraylength);
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}
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Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, BufferUsage usage)
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