Always use explicitly typed buffers, even in internal code

This commit is contained in:
Alex Szpakowski
2020-02-23 16:30:55 -04:00
parent 2828761060
commit 1ddfcd4cc8
12 changed files with 88 additions and 45 deletions
+1 -1
View File
@@ -265,7 +265,7 @@ Shader *Graphics::newShader(const std::string &vertex, const std::string &pixel)
Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
{
std::vector<Buffer::DataDeclaration> dataformat = {{"", format, 0}};
return newBuffer(settings, format, data, size, arraylength);
return newBuffer(settings, dataformat, data, size, arraylength);
}
Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, BufferUsage usage)