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Some idiot put a != where there should be a ==.
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@@ -205,7 +205,7 @@ namespace opengl
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delete[] buffer_copy;
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delete[] buffer_copy;
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buffer_copy = 0;
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buffer_copy = 0;
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return (GL_NO_ERROR != err);
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return (GL_NO_ERROR == err);
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}
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}
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void VBO::unload(bool save)
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void VBO::unload(bool save)
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