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https://github.com/love2d/love.git
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Multiple thread backends.
This commit is contained in:
@@ -0,0 +1,390 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Thread.h"
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// anonymous namespace for getting an std::string from the stack
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// that may contain embedded NULLs
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namespace
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{
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std::string luax_checklstring(lua_State *L, int idx)
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{
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size_t len;
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const char* str = luaL_checklstring(L, idx, &len);
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return std::string(str, len);
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}
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}
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namespace love
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{
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namespace thread
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{
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Thread *luax_checkthread(lua_State *L, int idx)
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{
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return luax_checktype<Thread>(L, idx, "Thread", THREAD_THREAD_T);
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}
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int w_Thread_start(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->start();
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return 0;
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}
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int w_Thread_kill(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->kill();
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return 0;
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}
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int w_Thread_wait(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->wait();
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return 0;
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}
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int w_Thread_getName(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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// allow names containing \0
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lua_pushlstring(L, t->getName().c_str(), t->getName().length());
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return 1;
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}
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int w_Thread_get(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checklstring(L, 2);
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t->lock();
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ThreadVariant *v = t->get(name);
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t->clear(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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switch(v->type)
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{
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case BOOLEAN:
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lua_pushboolean(L, v->data.boolean);
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break;
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case NUMBER:
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lua_pushnumber(L, v->data.number);
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break;
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case STRING:
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lua_pushlstring(L, v->data.string.str, v->data.string.len);
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break;
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case LUSERDATA:
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lua_pushlightuserdata(L, v->data.userdata);
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break;
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case FUSERDATA:
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{
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const char *name = NULL;
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love::types.find(v->udatatype, name);
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((love::Object *) v->data.userdata)->retain();
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luax_newtype(L, name, v->flags, v->data.userdata);
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break;
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}
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default:
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lua_pushnil(L);
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break;
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}
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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int w_Thread_demand(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checklstring(L, 2);
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t->lock();
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ThreadVariant *v = t->demand(name);
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t->clear(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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switch(v->type)
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{
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case BOOLEAN:
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lua_pushboolean(L, v->data.boolean);
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break;
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case NUMBER:
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lua_pushnumber(L, v->data.number);
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break;
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case STRING:
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lua_pushlstring(L, v->data.string.str, v->data.string.len);
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break;
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case LUSERDATA:
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lua_pushlightuserdata(L, v->data.userdata);
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break;
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case FUSERDATA:
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{
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const char *name = NULL;
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types.find(v->udatatype, name);
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((love::Object *) v->data.userdata)->retain();
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luax_newtype(L, name, v->flags, v->data.userdata);
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break;
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}
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default:
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lua_pushnil(L);
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break;
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}
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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int w_Thread_peek(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checklstring(L, 2);
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t->lock();
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ThreadVariant *v = t->get(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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switch(v->type)
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{
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case BOOLEAN:
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lua_pushboolean(L, v->data.boolean);
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break;
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case NUMBER:
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lua_pushnumber(L, v->data.number);
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break;
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case STRING:
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lua_pushlstring(L, v->data.string.str, v->data.string.len);
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break;
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case LUSERDATA:
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lua_pushlightuserdata(L, v->data.userdata);
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break;
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case FUSERDATA:
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{
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const char *name = NULL;
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types.find(v->udatatype, name);
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((love::Object *) v->data.userdata)->retain();
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luax_newtype(L, name, v->flags, v->data.userdata);
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break;
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}
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default:
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lua_pushnil(L);
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break;
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}
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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Type extractudatatype(lua_State * L, int idx)
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{
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Type t = INVALID_ID;
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if (!lua_isuserdata(L, idx))
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return t;
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if (luaL_getmetafield (L, idx, "__tostring") == 0)
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return t;
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lua_pushvalue(L, idx);
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int result = lua_pcall(L, 1, 1, 0);
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if (result == 0)
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types.find(lua_tostring(L, -1), t);
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if (result == 0 || result == LUA_ERRRUN)
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lua_pop(L, 1);
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return t;
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}
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int w_Thread_set(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checklstring(L, 2);
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ThreadVariant *v;
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if (lua_isboolean(L, 3))
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{
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v = new ThreadVariant(luax_toboolean(L, 3));
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}
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else if (lua_isnumber(L, 3))
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{
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v = new ThreadVariant(lua_tonumber(L, 3));
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}
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else if (lua_isstring(L, 3))
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{
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size_t len;
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const char *str = lua_tolstring(L, 3, &len);
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v = new ThreadVariant(str, len);
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}
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else if (lua_islightuserdata(L, 3))
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{
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v = new ThreadVariant(lua_touserdata(L, 3));
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}
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else if (lua_isuserdata(L, 3))
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{
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v = new ThreadVariant(extractudatatype(L, 3), lua_touserdata(L, 3));
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}
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else
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{
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return luaL_error(L, "Expected boolean, number, string or userdata");
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}
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t->set(name, v);
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v->release();
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return 0;
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}
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static const luaL_Reg type_functions[] = {
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{ "start", w_Thread_start },
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{ "kill", w_Thread_kill },
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{ "wait", w_Thread_wait },
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{ "getName", w_Thread_getName },
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{ "get", w_Thread_get },
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{ "demand", w_Thread_demand },
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{ "peek", w_Thread_peek },
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{ "set", w_Thread_set },
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{ 0, 0 }
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};
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int luaopen_thread(lua_State *L)
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{
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return luax_register_type(L, "Thread", type_functions);
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}
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static ThreadModule *instance;
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int w_newThread(lua_State *L)
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{
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std::string name = luax_checklstring(L, 1);
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love::Data *data;
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if (lua_isstring(L, 2))
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luax_convobj(L, 2, "filesystem", "newFile");
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if (luax_istype(L, 2, FILESYSTEM_FILE_T))
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{
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try {
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data = luax_checktype<love::filesystem::File>(L, 2, "File", FILESYSTEM_FILE_T)->read();
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} catch (love::Exception & e) {
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return luaL_error(L, e.what());
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}
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}
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else
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data = luax_checktype<love::Data>(L, 2, "Data", DATA_T);
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Thread *t = instance->newThread(name, data);
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if (!t)
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return luaL_error(L, "A thread with that name already exists.");
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*)t);
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return 1;
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}
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int w_getThreads(lua_State *L)
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{
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unsigned count = instance->getThreadCount();
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Thread **list = new Thread*[count];
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instance->getThreads(list);
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lua_newtable(L);
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for (unsigned int i = 0; i<count; i++)
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{
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// allow names containing \0
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lua_pushlstring(L, list[i]->getName().c_str(), list[i]->getName().length());
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*) list[i]);
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list[i]->lock();
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list[i]->retain();
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list[i]->unlock();
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lua_settable(L, -3);
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}
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delete[] list;
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return 1;
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}
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int w_getThread(lua_State *L)
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{
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if (lua_isnoneornil(L, 1))
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{
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lua_getglobal(L, "love");
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lua_getfield(L, -1, "_curthread");
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return 1;
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}
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std::string name = luax_checklstring(L, 1);
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Thread *t = instance->getThread(name);
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if (t)
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{
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*)t);
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t->lock();
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t->retain();
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t->unlock();
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}
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else
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lua_pushnil(L);
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg module_functions[] = {
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{ "newThread", w_newThread },
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{ "getThread", w_getThread },
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{ "getThreads", w_getThreads },
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_thread,
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0
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};
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int luaopen_love_thread(lua_State *L)
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{
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if(instance == 0)
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{
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try
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{
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instance = new ThreadModule();
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lua_getglobal(L, "love");
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Thread *curthread = instance->getThread("main");
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curthread->lock();
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curthread->retain();
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curthread->unlock();
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*)curthread);
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lua_setfield(L, -2, "_curthread");
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}
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catch(Exception & e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "thread";
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w.flags = MODULE_T;
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w.functions = module_functions;
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w.types = types;
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return luax_register_module(L, w);
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}
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}
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}
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