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Multiple thread backends.
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "threads.h"
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namespace love
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{
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namespace thread
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{
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Mutex::Mutex() {
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InitializeCriticalSection(&mutex);
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}
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Mutex::~Mutex() {
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DeleteCriticalSection(&mutex);
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}
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void Mutex::lock() {
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EnterCriticalSection(&mutex);
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}
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void Mutex::unlock() {
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LeaveCriticalSection(&mutex);
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}
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int ThreadBase::thread_runner(void* param) {
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ThreadBase* thread = (ThreadBase*)param;
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thread->main();
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return 0;
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}
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ThreadBase::ThreadBase() : running(false) {
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HANDLE thread;
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}
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ThreadBase::~ThreadBase() {
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if (running) {
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wait();
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}
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}
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bool ThreadBase::start() {
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thread = CreateThread(NULL, 0, run_thread, rd, NULL);
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if (thread == NULL) {
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return false;
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} else {
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running = true;
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return true;
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}
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}
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void ThreadBase::wait() {
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WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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running = false;
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}
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void ThreadBase::kill() {
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TerminateThread(thread, FALSE);
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running = false;
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}
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unsigned int ThreadBase::threadId() {
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return (unsigned int)GetCurrentThreadId();
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}
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Semaphore::Semaphore(unsigned int initial_value)
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: count(initial_value) {
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semaphore = CreateSemaphore(NULL, initial_value, 65535, NULL);
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}
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Semaphore::~Semaphore() {
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CloseHandle(semaphore);
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}
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unsigned int Semaphore::value() {
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return count;
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}
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void Semaphore::post() {
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InterlockedIncrement(&count);
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if (ReleaseSemaphore(semaphore, 1, NULL) == FALSE) {
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InterlockedDecrement(&count);
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}
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}
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bool Semaphore::wait(int timeout) {
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int result;
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result = WaitForSingleObject(semaphore, timeout < 0 ? INFINITE : timeout);
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if (result == WAIT_OBJECT_0) {
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InterlockedDecrement(&count);
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return true;
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} else if (result == WAIT_TIMEOUT) {
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return false;
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} else {
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// error
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return false;
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}
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}
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bool Semaphore::tryWait() {
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return wait(0);
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}
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// Conditional variable implementation based on semaphores.
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// Vista+ builds should probably use CONDITIONAL_VARIABLE.
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//
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// based on http://www.cs.wustl.edu/~schmidt/win32-cv-2.html and ACE
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Conditional::Conditional()
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: waiting(0), signals(0) {
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}
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Conditional::~Conditional() {
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}
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void Conditional::signal() {
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mutex.lock();
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if (waiting > signals) {
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signals++;
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sem.post();
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mutex.unlock();
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done.wait();
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} else {
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mutex.unlock();
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}
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}
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void Conditional::broadcast() {
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mutex.lock();
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if (waiting > signals) {
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int num = waiting - signals;
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signals = waiting;
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for(int i = 0; i < num; i++) sem.post();
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mutex.unlock();
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for(int i = 0; i < num; i++) done.wait();
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} else {
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mutex.unlock();
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}
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}
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bool Conditional::wait(Mutex* cmutex, int timeout) {
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mutex.lock();
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waiting++;
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mutex.unlock();
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cmutex->unlock();
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bool ret = sem.wait(timeout);
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mutex.lock();
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if (signals > 0) {
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if (!ret) sem.wait();
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done.post();
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signals--;
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}
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waiting--;
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mutex.unlock();
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cmutex->lock();
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}
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} // namespace thread
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} // namespace love
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