Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)

The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
This commit is contained in:
Alex Szpakowski
2013-02-24 09:47:03 -04:00
parent 7d579308dc
commit 1d34dda48b
4 changed files with 8 additions and 93 deletions
@@ -36,7 +36,6 @@ int w_SpriteBatch_add(lua_State *L);
int w_SpriteBatch_addq(lua_State *L);
int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_setq(lua_State *L);
int w_SpriteBatch_remove(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_lock(lua_State *L);
int w_SpriteBatch_unlock(lua_State *L);