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Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
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@@ -36,7 +36,6 @@ int w_SpriteBatch_add(lua_State *L);
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int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_remove(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_lock(lua_State *L);
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int w_SpriteBatch_unlock(lua_State *L);
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