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Add NULL initializers for pointers.
Constructing invalid shapes, e.g. a rectangle with width 0, could result in a b2Assert to fail. In turn, Shape::~Shape tried to destroy a the shape with an uninitialized pointer, yielding a segfault. Add NULL-initializers and checks for NULL to prevent this.
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@@ -31,7 +31,7 @@ namespace physics
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namespace box2d
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{
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MouseJoint::MouseJoint(Body * body1, float x, float y)
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: Joint(body1)
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: Joint(body1), joint(NULL)
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{
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b2MouseJointDef def;
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