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Add NULL initializers for pointers.
Constructing invalid shapes, e.g. a rectangle with width 0, could result in a b2Assert to fail. In turn, Shape::~Shape tried to destroy a the shape with an uninitialized pointer, yielding a segfault. Add NULL-initializers and checks for NULL to prevent this.
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@@ -117,7 +117,8 @@ namespace box2d
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void Joint::destroyJoint(b2Joint * joint)
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{
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world->world->DestroyJoint(joint);
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if (joint != NULL)
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world->world->DestroyJoint(joint);
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}
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} // box2d
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