Rename Attributes struct to VertexAttributes

This commit is contained in:
Alex Szpakowski
2020-01-13 20:44:39 -04:00
parent ee5304ba53
commit 1bc2b947fc
12 changed files with 27 additions and 27 deletions
+3 -3
View File
@@ -385,13 +385,13 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
++drawCalls;
}
static inline void advanceVertexOffsets(const Attributes &attributes, BufferBindings &buffers, int vertexcount)
static inline void advanceVertexOffsets(const VertexAttributes &attributes, BufferBindings &buffers, int vertexcount)
{
// TODO: Figure out a better way to avoid touching the same buffer multiple
// times, if multiple attributes share the buffer.
uint32 touchedbuffers = 0;
for (unsigned int i = 0; i < Attributes::MAX; i++)
for (unsigned int i = 0; i < VertexAttributes::MAX; i++)
{
if (!attributes.isEnabled(i))
continue;
@@ -408,7 +408,7 @@ static inline void advanceVertexOffsets(const Attributes &attributes, BufferBind
}
}
void Graphics::drawQuads(int start, int count, const Attributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture)
void Graphics::drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture)
{
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
+1 -1
View File
@@ -74,7 +74,7 @@ public:
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
void drawQuads(int start, int count, const Attributes &attributes, const BufferBindings &buffers, Texture *texture) override;
void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, Texture *texture) override;
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
+2 -2
View File
@@ -186,7 +186,7 @@ void OpenGL::setupContext()
state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
state.instancedAttribArrays = 0;
setVertexAttributes(Attributes(), BufferBindings());
setVertexAttributes(VertexAttributes(), BufferBindings());
// Get the current viewport.
glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
@@ -713,7 +713,7 @@ void OpenGL::deleteBuffer(GLuint buffer)
}
}
void OpenGL::setVertexAttributes(const Attributes &attributes, const BufferBindings &buffers)
void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers)
{
uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays;
uint32 instanceattribbits = 0;
+1 -1
View File
@@ -238,7 +238,7 @@ public:
/**
* Set all vertex attribute state.
**/
void setVertexAttributes(const Attributes &attributes, const BufferBindings &buffers);
void setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers);
/**
* Wrapper for glCullFace which eliminates redundant state setting.