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metal: clean up some shader code
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@@ -114,6 +114,7 @@ public:
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StreamBuffer *getUniformBuffer() const { return uniformBuffer; }
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Buffer *getDefaultAttributesBuffer() const { return defaultAttributesBuffer; }
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Texture *getDefaultTexture(TextureType textype) const { return defaultTextures[textype]; }
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static Graphics *getInstance() { return graphicsInstance; }
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