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Merge branch 'main' into 12.0-development
This commit is contained in:
@@ -298,20 +298,18 @@ void Texture::createTexture()
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{
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if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
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{
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int slicecount = slices.getSliceCount(mip);
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size_t mipsize = 0;
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if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
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for (int slice = 0; slice < slicecount; slice++)
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{
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for (int slice = 0; slice < slices.getSliceCount(mip); slice++)
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{
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auto id = slices.get(slice, mip);
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if (id != nullptr)
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mipsize += id->getSize();
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}
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auto id = slices.get(slice, mip);
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if (id != nullptr)
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mipsize += id->getSize();
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}
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if (mipsize > 0)
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glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
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glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, slicecount, 0, mipsize, nullptr);
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}
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for (int slice = 0; slice < slicecount; slice++)
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