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Fixed the graphics viewport not matching the window size when an unsupported fullscreen resolution is set
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@@ -156,12 +156,9 @@ bool Window::setWindow(int width, int height, graphics::Graphics *graphics, Wind
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created = true;
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if (width == 0 || height == 0)
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{
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const SDL_VideoInfo *videoinfo = SDL_GetVideoInfo();
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width = videoinfo->current_w;
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height = videoinfo->current_h;
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}
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const SDL_VideoInfo *videoinfo = SDL_GetVideoInfo();
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width = videoinfo->current_w;
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height = videoinfo->current_h;
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int buffers;
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int samples;
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