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Fix compilation on iOS. Fix shader compilation on OpenGL ES. Fix (harmless) GL errors on OpenGL ES 2. Resolves issue #1266.
--HG-- branch : minor
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@@ -378,6 +378,7 @@ public:
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static GLint getGLWrapMode(Texture::WrapMode wmode);
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static TextureFormat convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB);
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static bool isTexStorageSupported();
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static bool isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget, bool isSRGB);
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static bool hasTextureFilteringSupport(PixelFormat pixelformat);
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