Add support for Bezier curves of arbitrary degree.

New functions:

bezier = love.math.newBezierCurve(control-points)
degree = bezier:getDegree() -- degree = #control-points - 1
x,y = bezier:getControlPoint(pos) -- pos < 0 => string.sub semantics
bezier:setControlPoint(pos, x, y) -- pos < 0 => string.sub semantics
bezier:insertControlPoint(x,y, [pos = -1])
x,y = bezier:eval(t) -- 0 <= t <= 1
polyline = bezier:render([accuracy = 5]) -- returns a table of points

Example:

function love.load()
	b = love.math.newBezierCurve(10,10, 80,400, 380,400, 470,10)
end

function love.draw()
	if not curve then -- curve rendering is expensive-ish
		curve = b:render()
	end
	love.graphics.line(curve)
end
This commit is contained in:
vrld
2013-05-12 21:57:06 +02:00
parent aa59761177
commit 19eade843c
6 changed files with 60 additions and 0 deletions
+42
View File
@@ -20,7 +20,9 @@
#include "wrap_Math.h"
#include "wrap_RandomGenerator.h"
#include "wrap_BezierCurve.h"
#include "MathModule.h"
#include "BezierCurve.h"
#include <cmath>
#include <iostream>
@@ -74,6 +76,44 @@ int w_newRandomGenerator(lua_State *L)
return 1;
}
int w_newBezierCurve(lua_State *L)
{
std::vector<Vector> points;
if (lua_istable(L, 1))
{
size_t top = lua_objlen(L, 1);
points.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
lua_rawgeti(L, 1, i);
lua_rawgeti(L, 1, i+1);
Vector v;
v.x = luaL_checknumber(L, -2);
v.y = luaL_checknumber(L, -1);
points.push_back(v);
lua_pop(L, 2);
}
}
else
{
size_t top = lua_gettop(L);
points.reserve(top / 2);
for (size_t i = 1; i <= top; i += 2)
{
Vector v;
v.x = luaL_checknumber(L, i);
v.y = luaL_checknumber(L, i+1);
points.push_back(v);
}
}
BezierCurve *curve = Math::instance.newBezierCurve(points);
luax_newtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, (void *)curve);
return 1;
}
int w_triangulate(lua_State *L)
{
std::vector<vertex> vertices;
@@ -228,6 +268,7 @@ static const luaL_Reg functions[] =
{ "random", w_random },
{ "randomnormal", w_randomnormal },
{ "newRandomGenerator", w_newRandomGenerator },
{ "newBezierCurve", w_newBezierCurve },
{ "triangulate", w_triangulate },
{ "isConvex", w_isConvex },
{ "noise", w_noise },
@@ -237,6 +278,7 @@ static const luaL_Reg functions[] =
static const lua_CFunction types[] =
{
luaopen_randomgenerator,
luaopen_beziercurve,
0
};