Add framebuffer:clear(r,g,b,a) (issue #134).

--HG--
branch : minor
This commit is contained in:
vrld
2011-03-12 15:43:00 +01:00
parent 141d4d5eee
commit 19e4dea8e8
4 changed files with 58 additions and 0 deletions
@@ -1,4 +1,5 @@
#include "Framebuffer.h"
#include "Graphics.h"
#include <common/Matrix.h>
#include <cstring> // For memcpy
@@ -233,6 +234,22 @@ namespace opengl
current = NULL;
}
void Framebuffer::clear(const Color& c)
{
GLuint previous = 0;
if (current != NULL)
previous = current->fbo;
strategy->bindFBO(fbo);
glPushAttrib(GL_COLOR_BUFFER_BIT);
glClearColor((float)c.r/255.0f, (float)c.g/255.0f, (float)c.b/255.0f, (float)c.a/255.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPopAttrib();
strategy->bindFBO(previous);
}
void Framebuffer::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
{
static Matrix t;
@@ -15,6 +15,8 @@ namespace graphics
{
namespace opengl
{
struct Color; // forward declaration for clear
class Framebuffer : public Drawable, public Volatile
{
public:
@@ -29,6 +31,8 @@ namespace opengl
void startGrab();
void stopGrab();
void clear(const Color& c);
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
love::image::ImageData * getImageData(love::image::Image * image);
@@ -1,3 +1,4 @@
#include "Graphics.h"
#include "wrap_Framebuffer.h"
namespace love
@@ -105,6 +106,40 @@ namespace opengl
return 2;
}
int w_Framebuffer_clear(lua_State * L)
{
Framebuffer * fbo = luax_checkfbo(L, 1);
Color c;
if (lua_isnoneornil(L, 2)) {
c.r = 0;
c.g = 0;
c.b = 0;
c.a = 0;
} else if (lua_istable(L, 2)) {
lua_pushinteger(L, 1);
lua_gettable(L, 2);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_pushinteger(L, 2);
lua_gettable(L, 2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_pushinteger(L, 3);
lua_gettable(L, 2);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_pushinteger(L, 4);
lua_gettable(L, 2);
c.g = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
} else {
c.r = (unsigned char)luaL_checkint(L, 2);
c.g = (unsigned char)luaL_checkint(L, 3);
c.b = (unsigned char)luaL_checkint(L, 4);
c.a = (unsigned char)luaL_optint(L, 5, 255);
}
fbo->clear(c);
return 0;
}
static const luaL_Reg functions[] = {
{ "renderTo", w_Framebuffer_renderTo },
{ "getImageData", w_Framebuffer_getImageData },
@@ -112,6 +147,7 @@ namespace opengl
{ "getFilter", w_Framebuffer_getFilter },
{ "setWrap", w_Framebuffer_setWrap },
{ "getWrap", w_Framebuffer_getWrap },
{ "clear", w_Framebuffer_clear },
{ 0, 0 }
};
@@ -19,6 +19,7 @@ namespace opengl
int w_Framebuffer_getFilter(lua_State * L);
int w_Framebuffer_setWrap(lua_State * L);
int w_Framebuffer_getWrap(lua_State * L);
int w_Framebuffer_clear(lua_State * L);
int luaopen_framebuffer(lua_State * L);
} // opengl