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https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Use a seekless implementation of File:lines/love.filesystem.lines
The previous algorithm would seek every time. This meant that although reading from a filesystem would be quick (especially with disk caching), but reading from a zip would be extremely slow. The new version is rouhgly as fast on a filesystem, but appears not to slow down on zips at all. Not in my tests, at least. --HG-- branch : minor
This commit is contained in:
@@ -222,10 +222,12 @@ int w_File_seek(lua_State *L)
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int w_File_lines_i(lua_State *L)
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int w_File_lines_i(lua_State *L)
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{
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{
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const int bufsize = 1024;
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// The upvalues:
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char buf[bufsize];
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// - File
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int linesize = 0;
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// - read buffer (string)
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bool newline = false;
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// - read buffer offset (number)
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// - file position (number, optional)
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// - restore userpos (bool, optional)
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File *file = luax_checktype<File>(L, lua_upvalueindex(1));
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File *file = luax_checktype<File>(L, lua_upvalueindex(1));
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@@ -233,99 +235,100 @@ int w_File_lines_i(lua_State *L)
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if (file->getMode() != File::MODE_READ)
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if (file->getMode() != File::MODE_READ)
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return luaL_error(L, "File needs to stay in read mode.");
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return luaL_error(L, "File needs to stay in read mode.");
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int64 pos = file->tell();
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// Get the current (lua-side) buffer info
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int64 userpos = -1;
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size_t len;
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const char *buffer = lua_tolstring(L, lua_upvalueindex(2), &len);
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int offset = lua_tointeger(L, lua_upvalueindex(3));
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if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
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// Find our next line
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const char *start = buffer+offset;
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const char *end = reinterpret_cast<const char*>(memchr(start, '\n', len-offset));
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// If there are no more lines in the buffer, keep adding more data until we
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// found another line or EOF
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if (!end && !file->isEOF())
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{
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{
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// User may have changed the file position.
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const int readbufsize = 1024;
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userpos = pos;
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char readbuf[readbufsize];
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pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
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if (userpos != pos)
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file->seek(pos);
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}
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while (!newline && !file->isEOF())
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// Build new buffer
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{
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luaL_Buffer storage;
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// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
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luaL_buffinit(L, &storage);
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int read = (int) file->read(buf, bufsize);
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luaL_addlstring(&storage, start, len-offset);
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if (read < 0)
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return luaL_error(L, "Could not read from file.");
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linesize += read;
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// If the user has changed the position, we need to seek back first
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int64 pos = file->tell();
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for (int i = 0; i < read; i++)
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int64 userpos = -1;
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if (!lua_isnoneornil(L, lua_upvalueindex(4)))
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{
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{
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if (buf[i] == '\n')
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userpos = pos;
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{
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pos = (int64) lua_tonumber(L, lua_upvalueindex(4));
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linesize -= read - i;
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if (userpos != pos)
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newline = true;
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file->seek(pos);
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break;
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else
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}
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userpos = -1;
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}
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}
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}
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if (newline || (file->isEOF() && linesize > 0))
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// Keep reading until newline or EOF
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{
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while (!file->isEOF())
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if (linesize < bufsize)
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{
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{
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// We have the line in the buffer on the stack. No 'new' and 'read' needed.
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int read = (int) file->read(readbuf, readbufsize);
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lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
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if (read < 0)
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if (userpos < 0)
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file->seek(pos + linesize + 1);
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}
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else
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{
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char *str = 0;
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try
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{
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str = new char[linesize + 1];
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}
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catch(std::bad_alloc &)
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{
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// Can't lua_error (longjmp) in exception handlers.
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}
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if (!str)
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return luaL_error(L, "Out of memory.");
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file->seek(pos);
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// Read the \n anyway and save us a call to seek.
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if (file->read(str, linesize + 1) == -1)
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{
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delete [] str;
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return luaL_error(L, "Could not read from file.");
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return luaL_error(L, "Could not read from file.");
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}
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lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
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luaL_addlstring(&storage, readbuf, read);
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delete [] str;
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// If we found a newline now, break
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if (memchr(readbuf, '\n', read))
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break;
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}
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}
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if (userpos >= 0)
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// Possibly seek back to the user position
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{
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if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(5)))
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// Save new position in upvalue.
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lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
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lua_replace(L, lua_upvalueindex(2));
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file->seek(userpos);
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file->seek(userpos);
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}
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return 1;
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// We've now got a new buffer, replace the old one
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luaL_pushresult(&storage);
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lua_replace(L, lua_upvalueindex(2));
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buffer = lua_tolstring(L, lua_upvalueindex(2), &len);
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offset = 0;
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start = buffer;
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end = reinterpret_cast<const char*>(memchr(start, '\n', len));
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}
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}
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// EOF reached.
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if (!end && file->isEOF())
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if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
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end = buffer+len-1;
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file->seek(userpos);
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else
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file->close();
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return 0;
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// We've found the next line, update our offset upvalue and return
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offset = end-buffer+1;
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lua_pushinteger(L, offset);
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lua_replace(L, lua_upvalueindex(3));
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// If we're past the end, terminate (as we must be at EOF)
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if (start == buffer+len)
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{
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file->close();
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return 0;
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}
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// Unless we're at EOF, end points at '\n', so let's take that (and an
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// optional '\r') off
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if (end >= start && *end == '\n')
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--end;
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if (end >= start && *end == '\r')
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--end;
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// Note: inclusive because *end contains the last character in the string
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lua_pushlstring(L, start, end-start+1);
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return 1;
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}
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}
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int w_File_lines(lua_State *L)
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int w_File_lines(lua_State *L)
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{
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{
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File *file = luax_checkfile(L, 1);
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File *file = luax_checkfile(L, 1);
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lua_pushstring(L, ""); // buffer
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lua_pushnumber(L, 0); // buffer offset
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lua_pushnumber(L, 0); // File position.
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lua_pushnumber(L, 0); // File position.
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luax_pushboolean(L, file->getMode() != File::MODE_CLOSED); // Save current file mode.
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luax_pushboolean(L, file->getMode() != File::MODE_CLOSED); // Save current file mode.
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@@ -341,7 +344,7 @@ int w_File_lines(lua_State *L)
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return luaL_error(L, "Could not open file.");
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return luaL_error(L, "Could not open file.");
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}
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}
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lua_pushcclosure(L, w_File_lines_i, 3);
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lua_pushcclosure(L, w_File_lines_i, 5);
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return 1;
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return 1;
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}
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}
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@@ -531,7 +531,9 @@ int w_lines(lua_State *L)
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else
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else
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return luaL_argerror(L, 1, "expected filename.");
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return luaL_argerror(L, 1, "expected filename.");
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lua_pushcclosure(L, w_File_lines_i, 1);
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lua_pushstring(L, ""); // buffer
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lua_pushstring(L, 0); // buffer offset
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lua_pushcclosure(L, w_File_lines_i, 3);
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return 1;
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return 1;
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}
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}
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