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https://github.com/love2d/love.git
synced 2026-08-18 11:44:15 +02:00
Move named channel code to the thread module instead of having a static map. Fixes issue #1464.
This commit is contained in:
@@ -19,8 +19,6 @@
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**/
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#include "Channel.h"
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#include <map>
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#include <string>
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#include <timer/Timer.h>
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@@ -30,60 +28,21 @@ namespace thread
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{
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love::Type Channel::type("Channel", &Object::type);
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static std::map<std::string, Channel *> namedChannels;
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static Mutex *namedChannelMutex;
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Channel *Channel::getChannel(const std::string &name)
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{
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if (!namedChannelMutex)
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namedChannelMutex = newMutex();
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Lock lock(namedChannelMutex);
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auto it = namedChannels.find(name);
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if (it != namedChannels.end())
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{
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it->second->retain();
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return it->second;
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}
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namedChannels[name] = new Channel(name);
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return namedChannels[name];
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}
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Channel::Channel()
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: named(false)
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, sent(0)
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, received(0)
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{
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}
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Channel::Channel(const std::string &name)
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: named(true)
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, name(name)
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, sent(0)
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: sent(0)
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, received(0)
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{
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}
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Channel::~Channel()
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{
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if (named)
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{
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Lock l(namedChannelMutex);
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namedChannels.erase(name);
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}
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}
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uint64 Channel::push(const Variant &var)
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{
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Lock l(mutex);
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// Keep a reference to ourselves
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// if we're non-empty and named.
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if (named && queue.empty())
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retain();
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queue.push(var);
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cond->broadcast();
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@@ -134,11 +93,6 @@ bool Channel::pop(Variant *var)
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received++;
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cond->broadcast();
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// Release our reference to ourselves
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// if we're empty and named.
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if (named && queue.empty())
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release();
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return true;
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}
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@@ -208,11 +162,6 @@ void Channel::clear()
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// Finish all the supply waits
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received = sent;
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cond->broadcast();
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// Once again, release our own
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// reference if we're named.
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if (named)
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release();
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}
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void Channel::lockMutex()
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@@ -23,7 +23,6 @@
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// STL
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#include <queue>
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#include <string>
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// LOVE
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#include "common/Variant.h"
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@@ -47,8 +46,6 @@ public:
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Channel();
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~Channel();
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static Channel *getChannel(const std::string &name);
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uint64 push(const Variant &var);
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bool supply(const Variant &var); // blocking push
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bool supply(const Variant &var, double timeout);
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@@ -62,15 +59,12 @@ public:
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private:
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Channel(const std::string &name);
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void lockMutex();
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void unlockMutex();
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MutexRef mutex;
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ConditionalRef cond;
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std::queue<Variant> queue;
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bool named;
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std::string name;
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uint64 sent;
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uint64 received;
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@@ -37,7 +37,15 @@ Channel *ThreadModule::newChannel()
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Channel *ThreadModule::getChannel(const std::string &name)
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{
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return Channel::getChannel(name);
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Lock lock(namedChannelMutex);
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auto it = namedChannels.find(name);
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if (it != namedChannels.end())
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return it->second;
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Channel *c = new Channel();
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namedChannels[name].set(c, Acquire::NORETAIN);
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return c;
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}
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const char *ThreadModule::getName() const
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@@ -23,6 +23,7 @@
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// STL
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#include <string>
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#include <map>
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// LOVE
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#include "common/Data.h"
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@@ -51,6 +52,11 @@ public:
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virtual const char *getName() const;
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virtual ModuleType getModuleType() const { return M_THREAD; }
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private:
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std::map<std::string, StrongRef<Channel>> namedChannels;
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MutexRef namedChannelMutex;
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}; // ThreadModule
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} // thread
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@@ -94,7 +94,6 @@ int w_getChannel(lua_State *L)
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std::string name = luax_checkstring(L, 1);
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Channel *c = instance()->getChannel(name);
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luax_pushtype(L, c);
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c->release();
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return 1;
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}
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