nogame: resizing doesn't change existing cloud shapes

This commit is contained in:
Sasha Szpakowski
2025-02-08 20:25:27 -04:00
parent 2cc2b65358
commit 19681f1a75
2 changed files with 16 additions and 13 deletions
+6 -5
View File
@@ -2932,7 +2932,7 @@ function love.nogame()
self.closed_t = math.max(0, self.closed_t - dt)
if self.next_blink_t == 0 then
self.next_blink_t = 5 + math.random(0, 3)
self.next_blink_t = 5 + love.math.random(0, 3)
self.closed_t = 0.1
end
end
@@ -2962,7 +2962,7 @@ function love.nogame()
self.state:save(self.body, g_step)
if math.floor(g_step % 5) == 0 then
self.body:applyForce(math.random(30, 50), 0)
self.body:applyForce(love.math.random(30, 50), 0)
end
end
@@ -3113,7 +3113,7 @@ function love.nogame()
self.w = self.h_spacing + self.img:getWidth()
self.speed = speed -- px/s
self.count = love.graphics.getWidth() / self.w + 2
self.initial_img = math.random(1, 4)
self.initial_img = love.math.random(1, 4)
end
function CloudTrack:update(dt)
@@ -3151,6 +3151,8 @@ function love.nogame()
-- Called on resize.
function create_world()
love.math.setRandomSeed(12345)
local wx, wy = love.graphics.getDimensions()
world = love.physics.newWorld(0, 9.81*64)
duckloon = Duckloon(world, wx / 2, wy / 2 - 100)
@@ -3267,8 +3269,7 @@ function love.nogame()
function love.resize()
create_world()
g_t = 0
g_step = 0
g_step = g_t
end
function love.conf(t)
+10 -8
View File
@@ -11411,8 +11411,8 @@ const unsigned char nogame_lua[] =
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@@ -11472,8 +11472,8 @@ const unsigned char nogame_lua[] =
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@@ -11770,8 +11770,8 @@ const unsigned char nogame_lua[] =
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@@ -11846,6 +11846,9 @@ const unsigned char nogame_lua[] =
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@@ -12098,8 +12101,7 @@ const unsigned char nogame_lua[] =
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