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Fix getCanvas for cube canvases;
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@@ -366,7 +366,7 @@ static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt)
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lua_pushnumber(L, rt.slice + 1);
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lua_setfield(L, -2, "layer");
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}
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else if (type == TEXTURE_VOLUME)
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else if (type == TEXTURE_CUBE)
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{
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lua_pushnumber(L, rt.slice + 1);
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lua_setfield(L, -2, "face");
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