mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
GL3/GLES3: Work around some drivers (e.g. Intel on Windows) making pixel shaders unnecessarily expensive when MRT is not used, because love declares ~8 pixel shader outputs even when only the first is used by shader code.
This commit is contained in:
@@ -244,10 +244,20 @@ GLSL.PIXEL = {
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define varying in
|
||||
layout(location = 0) out vec4 love_Canvases[love_MaxCanvases];
|
||||
#define love_PixelColor love_Canvases[0]
|
||||
// Some drivers seem to make the pixel shader do more work when multiple
|
||||
// pixel shader outputs are defined, even when only one is actually used.
|
||||
// TODO: We should use reflection or something instead of this, to determine
|
||||
// how many outputs are actually used in the shader code.
|
||||
#ifdef LOVE_MULTI_CANVAS
|
||||
layout(location = 0) out vec4 love_Canvases[love_MaxCanvases];
|
||||
#define love_PixelColor love_Canvases[0]
|
||||
#else
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#endif
|
||||
#else
|
||||
#define love_Canvases gl_FragData
|
||||
#ifdef LOVE_MULTI_CANVAS
|
||||
#define love_Canvases gl_FragData
|
||||
#endif
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
@@ -302,13 +312,14 @@ local function getLanguageTarget(code)
|
||||
return (code:match("^%s*#pragma language (%w+)")) or "glsl1"
|
||||
end
|
||||
|
||||
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom)
|
||||
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multicanvas)
|
||||
stage = stage:upper()
|
||||
local lines = {
|
||||
GLSL.VERSION[lang][gles],
|
||||
"#define " ..stage .. " " .. stage,
|
||||
glsl1on3 and "#define LOVE_GLSL1_ON_GLSL3 1" or "",
|
||||
gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
|
||||
multicanvas and "#define LOVE_MULTI_CANVAS 1" or "",
|
||||
GLSL.SYNTAX,
|
||||
GLSL[stage].HEADER,
|
||||
GLSL.UNIFORMS,
|
||||
@@ -328,9 +339,9 @@ end
|
||||
local function isPixelCode(code)
|
||||
if code:match("vec4%s+effect%s*%(") then
|
||||
return true
|
||||
elseif code:match("void%s+effect%s*%(") then
|
||||
-- custom effect function
|
||||
return true, true
|
||||
elseif code:match("void%s+effect%s*%(") then -- custom effect function
|
||||
local multicanvas = code:match("love_Canvases") ~= nil
|
||||
return true, true, multicanvas
|
||||
else
|
||||
return false
|
||||
end
|
||||
@@ -339,16 +350,18 @@ end
|
||||
function love.graphics._shaderCodeToGLSL(gles, arg1, arg2)
|
||||
local vertexcode, pixelcode
|
||||
local is_custompixel = false -- whether pixel code has "effects" function instead of "effect"
|
||||
local is_multicanvas = false
|
||||
|
||||
if arg1 then
|
||||
if isVertexCode(arg1) then
|
||||
vertexcode = arg1 -- first arg contains vertex shader code
|
||||
end
|
||||
|
||||
local ispixel, isCustomPixel = isPixelCode(arg1)
|
||||
local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg1)
|
||||
if ispixel then
|
||||
pixelcode = arg1 -- first arg contains pixel shader code
|
||||
is_custompixel = isCustomPixel
|
||||
is_multicanvas = isMultiCanvas
|
||||
end
|
||||
end
|
||||
|
||||
@@ -357,10 +370,11 @@ function love.graphics._shaderCodeToGLSL(gles, arg1, arg2)
|
||||
vertexcode = arg2 -- second arg contains vertex shader code
|
||||
end
|
||||
|
||||
local ispixel, isCustomPixel = isPixelCode(arg2)
|
||||
local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg2)
|
||||
if ispixel then
|
||||
pixelcode = arg2 -- second arg contains pixel shader code
|
||||
is_custompixel = isCustomPixel
|
||||
is_multicanvas = isMultiCanvas
|
||||
end
|
||||
end
|
||||
|
||||
@@ -391,7 +405,7 @@ function love.graphics._shaderCodeToGLSL(gles, arg1, arg2)
|
||||
vertexcode = createShaderStageCode("VERTEX", vertexcode, lang, gles, glsl1on3, gammacorrect)
|
||||
end
|
||||
if pixelcode then
|
||||
pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gles, glsl1on3, gammacorrect, is_custompixel)
|
||||
pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gles, glsl1on3, gammacorrect, is_custompixel, is_multicanvas)
|
||||
end
|
||||
|
||||
return vertexcode, pixelcode
|
||||
|
||||
Reference in New Issue
Block a user