Fix depth sample mode validation checking the wrong state.

This commit is contained in:
Alex Szpakowski
2020-02-15 13:49:04 -04:00
parent 4ec9cafdea
commit 185498ba6d
+1 -1
View File
@@ -521,7 +521,7 @@ love::image::ImageData *Texture::newImageData(love::image::Image *module, int sl
void Texture::setSamplerState(const SamplerState &s)
{
if (samplerState.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
// Base class does common validation and assigns samplerState.