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Fix depth sample mode validation checking the wrong state.
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@@ -521,7 +521,7 @@ love::image::ImageData *Texture::newImageData(love::image::Image *module, int sl
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void Texture::setSamplerState(const SamplerState &s)
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{
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if (samplerState.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
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if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
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throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
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// Base class does common validation and assigns samplerState.
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