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Cleaned up love.graphics.newShader's wrapper code a bit.
--HG-- branch : minor
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@@ -24,6 +24,7 @@
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#include "image/ImageData.h"
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#include "image/Image.h"
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#include "font/Rasterizer.h"
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#include "filesystem/Filesystem.h"
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#include "filesystem/wrap_Filesystem.h"
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#include "video/VideoStream.h"
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#include "image/wrap_Image.h"
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@@ -1190,34 +1191,32 @@ static int w_getShaderSource(lua_State *L, int startidx, bool gles, Shader::Shad
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{
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luax_checkgraphicscreated(L);
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auto fs = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
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// read any filepath arguments
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for (int i = startidx; i < startidx + 2; i++)
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{
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if (!lua_isstring(L, i))
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continue;
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// call love.filesystem.isFile(arg_i)
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luax_getfunction(L, "filesystem", "isFile");
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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size_t slen = 0;
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const char *str = lua_tolstring(L, i, &slen);
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bool isFile = luax_toboolean(L, -1);
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lua_pop(L, 1);
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if (isFile)
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if (fs != nullptr && fs->isFile(str))
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{
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luax_getfunction(L, "filesystem", "read");
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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filesystem::FileData *fd = nullptr;
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luax_catchexcept(L, [&](){ fd = fs->read(str); });
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lua_pushlstring(L, (const char *) fd->getData(), fd->getSize());
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fd->release();
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lua_replace(L, i);
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}
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else
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{
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// Check if the argument looks like a filepath - we want a nicer
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// error for misspelled filepath arguments.
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size_t slen = 0;
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const char *str = lua_tolstring(L, i, &slen);
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if (slen > 0 && slen < 256 && !strchr(str, '\n'))
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if (slen > 0 && slen < 64 && !strchr(str, '\n'))
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{
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const char *ext = strchr(str, '.');
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if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
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