improved GL texture binding api to take texture units into consideration

This commit is contained in:
Alexander Szpakowski
2012-12-21 20:35:32 -04:00
parent 5626b74b79
commit 16f925affa
5 changed files with 98 additions and 18 deletions
@@ -48,6 +48,7 @@ public:
void attach();
static void detach();
static std::string getGLSLVersion();
static bool isSupported();