vulkan: fix image layout mismatches when generating mipmaps and when copying from a buffer.

This commit is contained in:
Sasha Szpakowski
2024-04-07 09:13:21 -03:00
parent 92a03719e2
commit 1692573be6
+5 -5
View File
@@ -460,7 +460,7 @@ void Texture::generateMipmapsInternal()
if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, format,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
imageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
0, static_cast<uint32_t>(getMipmapCount()), 0, static_cast<uint32_t>(layerCount));
VkImageMemoryBarrier barrier{};
@@ -512,7 +512,7 @@ void Texture::generateMipmapsInternal()
VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.newLayout = imageLayout;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
@@ -525,7 +525,7 @@ void Texture::generateMipmapsInternal()
barrier.subresourceRange.baseMipLevel = rootView.startMipmap + mipLevels - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.newLayout = imageLayout;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
@@ -637,11 +637,11 @@ void Texture::copyFromBuffer(graphics::Buffer *source, size_t sourceoffset, int
if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
{
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, format, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, format, imageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageLayout);
}
else
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_GENERAL, 1, &region);