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Rename SpriteBatch:setq to setg
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@@ -84,7 +84,7 @@ int w_SpriteBatch_set(lua_State *L)
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return 0;
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}
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int w_SpriteBatch_setq(lua_State *L)
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int w_SpriteBatch_setg(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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int index = luaL_checkinteger(L, 2);
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@@ -202,7 +202,7 @@ static const luaL_Reg functions[] =
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{ "add", w_SpriteBatch_add },
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{ "addg", w_SpriteBatch_addg },
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{ "set", w_SpriteBatch_set },
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{ "setq", w_SpriteBatch_setq },
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{ "setg", w_SpriteBatch_setg },
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{ "clear", w_SpriteBatch_clear },
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{ "bind", w_SpriteBatch_bind },
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{ "unbind", w_SpriteBatch_unbind },
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@@ -35,7 +35,7 @@ SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
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int w_SpriteBatch_add(lua_State *L);
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int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setq(lua_State *L);
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int w_SpriteBatch_setg(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_bind(lua_State *L);
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int w_SpriteBatch_unbind(lua_State *L);
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