Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository

This commit is contained in:
Alexander Szpakowski
2013-01-01 21:29:38 -04:00
parent a8dc813258
commit 1678252b7a
15 changed files with 315 additions and 204 deletions
+6 -133
View File
@@ -33,8 +33,6 @@ namespace graphics
namespace opengl
{
Image::Filter Image::defaultFilter;
Image::Image(love::image::ImageData *data)
: width((float)(data->getWidth()))
, height((float)(data->getHeight()))
@@ -63,7 +61,7 @@ Image::Image(love::image::ImageData *data)
vertices[3].s = 1;
vertices[3].t = 0;
settings.filter = defaultFilter;
settings.filter = getDefaultFilter();
}
Image::~Image()
@@ -146,141 +144,26 @@ void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, flo
void Image::setFilter(const Image::Filter &f)
{
GLint gmin, gmag;
gmin = gmag = 0; // so that they're not used uninitialized
switch (f.min)
{
case FILTER_LINEAR:
gmin = GL_LINEAR;
break;
case FILTER_NEAREST:
gmin = GL_NEAREST;
break;
default:
break;
}
switch (f.mag)
{
case FILTER_LINEAR:
gmag = GL_LINEAR;
break;
case FILTER_NEAREST:
gmag = GL_NEAREST;
break;
default:
break;
}
bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
setTextureFilter(f);
}
Image::Filter Image::getFilter() const
{
bind();
GLint gmin, gmag;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
Image::Filter f;
switch (gmin)
{
case GL_NEAREST:
f.min = FILTER_NEAREST;
break;
case GL_LINEAR:
default:
f.min = FILTER_LINEAR;
break;
}
switch (gmin)
{
case GL_NEAREST:
f.mag = FILTER_NEAREST;
break;
case GL_LINEAR:
default:
f.mag = FILTER_LINEAR;
break;
}
return f;
return getTextureFilter();
}
void Image::setWrap(Image::Wrap w)
void Image::setWrap(Image::Wrap &w)
{
GLint gs, gt;
switch (w.s)
{
case WRAP_CLAMP:
gs = GL_CLAMP_TO_EDGE;
break;
case WRAP_REPEAT:
default:
gs = GL_REPEAT;
break;
}
switch (w.t)
{
case WRAP_CLAMP:
gt = GL_CLAMP_TO_EDGE;
break;
case WRAP_REPEAT:
default:
gt = GL_REPEAT;
break;
}
bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gs);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
setTextureWrap(w);
}
Image::Wrap Image::getWrap() const
{
bind();
GLint gs, gt;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &gt);
Wrap w;
switch (gs)
{
case GL_CLAMP_TO_EDGE:
w.s = WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.s = WRAP_REPEAT;
break;
}
switch (gt)
{
case GL_CLAMP_TO_EDGE:
w.t = WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.t = WRAP_REPEAT;
break;
}
return w;
return getTextureWrap();
}
void Image::bind() const
@@ -417,16 +300,6 @@ bool Image::hasNpot()
return GLEE_ARB_texture_non_power_of_two != 0;
}
void Image::setDefaultFilter(const Image::Filter &f)
{
defaultFilter = f;
}
const Image::Filter &Image::getDefaultFilter()
{
return defaultFilter;
}
} // opengl
} // graphics
} // love