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vulkan: remove unnecessary quadindex code
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@@ -182,7 +182,6 @@ private:
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void createCommandBuffers();
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void createSyncObjects();
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void createDefaultTexture();
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void createQuadIndexBuffer();
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void cleanup();
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void cleanupSwapChain();
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void recreateSwapChain();
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@@ -230,7 +229,6 @@ private:
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bool framebufferResized = false;
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VmaAllocator vmaAllocator = VK_NULL_HANDLE;
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std::unique_ptr<Texture> standardTexture = nullptr;
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std::unique_ptr<StreamBuffer> quadIndexBuffer = nullptr;
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// we need an array of draw buffers, since the frames are being rendered asynchronously
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// and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered.
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std::vector<BatchedDrawBuffers> batchedDrawBuffers;
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