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synced 2026-08-16 08:11:02 +02:00
vulkan: remove unnecessary quadindex code
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@@ -2,9 +2,10 @@
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#define LOVE_GRAPHICS_VULKAN_BUFFER_H
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#include "graphics/Buffer.h"
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#include "graphics/Volatile.h"
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#include <vulkan/vulkan.h>
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#include "vk_mem_alloc.h"
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#include "graphics/Volatile.h"
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namespace love {
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@@ -1266,7 +1266,6 @@ VkSampler Graphics::createSampler(const SamplerState& samplerState) {
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(physicalDevice, &properties);
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// fixme: determine actual values
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = Vulkan::getFilter(samplerState.magFilter);
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@@ -1511,18 +1510,10 @@ void Graphics::createDefaultTexture() {
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standardTexture.reset((Texture*)newTexture(settings));
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}
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void Graphics::createQuadIndexBuffer() {
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if (quadIndexBuffer != nullptr)
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return;
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size_t size = sizeof(uint16) * getIndexCount(TRIANGLEINDEX_QUADS, LOVE_UINT16_MAX);
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quadIndexBuffer.reset((StreamBuffer*)newStreamBuffer(BUFFERUSAGE_INDEX, size));
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auto map = quadIndexBuffer->map(size);
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fillIndices(TRIANGLEINDEX_QUADS, 0, LOVE_UINT16_MAX, (uint16*)map.data);
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quadIndexBuffer->unmap(size);
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}
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void Graphics::cleanup() {
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delete quadIndexBuffer;
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quadIndexBuffer = nullptr;
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cleanupSwapChain();
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for (auto &cleanUpFns : cleanUpFunctions) {
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@@ -182,7 +182,6 @@ private:
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void createCommandBuffers();
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void createSyncObjects();
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void createDefaultTexture();
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void createQuadIndexBuffer();
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void cleanup();
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void cleanupSwapChain();
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void recreateSwapChain();
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@@ -230,7 +229,6 @@ private:
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bool framebufferResized = false;
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VmaAllocator vmaAllocator = VK_NULL_HANDLE;
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std::unique_ptr<Texture> standardTexture = nullptr;
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std::unique_ptr<StreamBuffer> quadIndexBuffer = nullptr;
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// we need an array of draw buffers, since the frames are being rendered asynchronously
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// and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered.
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std::vector<BatchedDrawBuffers> batchedDrawBuffers;
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@@ -4,6 +4,7 @@
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#include <graphics/Shader.h>
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#include <graphics/vulkan/ShaderStage.h>
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#include "Vulkan.h"
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#include <vulkan/vulkan.h>
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#include <map>
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@@ -3,6 +3,7 @@
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#include "graphics/ShaderStage.h"
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#include "modules/graphics/Graphics.h"
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#include <vulkan/vulkan.h>
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namespace love {
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@@ -301,6 +301,8 @@ TextureFormat Vulkan::getTextureFormat(PixelFormat format) {
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case PIXELFORMAT_ASTC_12x10:
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case PIXELFORMAT_ASTC_12x12:
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throw love::Exception("unimplemented pixel format");
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default:
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throw love::Exception("unknown pixel format");
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}
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return textureFormat;
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