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Make internal vertex attribute code less OpenGL-specific.
--HG-- branch : minor
This commit is contained in:
@@ -34,6 +34,8 @@ namespace love
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namespace graphics
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{
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class Resource;
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// Vertex attribute indices used in shaders by LOVE. The values map to OpenGL
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// generic vertex attribute indices.
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enum VertexAttribID
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@@ -172,6 +174,119 @@ struct XYf_STPf_RGBAub
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Color color;
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};
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struct Buffers
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{
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static const unsigned int MAX = 32;
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uint32 usebits = 0;
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struct
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{
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Resource *buffer;
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size_t offset;
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} info[MAX];
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void set(unsigned int index, Resource *r, size_t offset)
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{
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usebits |= (1u << index);
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info[index] = {r, offset};
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}
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void disable(unsigned int index) { usebits &= (1u << index); }
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void clear() { usebits = 0; }
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};
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struct AttributeInfo
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{
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uint8 bufferindex;
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DataType type : 8;
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uint16 components;
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uint16 offsetfromvertex;
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uint16 stride;
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};
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struct Attributes
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{
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static const unsigned int MAX = 32;
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uint32 enablebits = 0;
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uint32 instancebits = 0;
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union
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{
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AttributeInfo attribs[MAX];
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uint64 data[MAX];
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};
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Attributes() {}
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Attributes(CommonFormat format, uint8 bufferindex)
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{
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setCommonFormat(format, bufferindex);
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}
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void set(unsigned int index, DataType type, uint16 components, uint16 offsetfromvertex, uint16 stride, uint8 bufferindex, AttributeStep step = STEP_PER_VERTEX)
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{
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uint32 bit = (1u << index);
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enablebits |= bit;
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if (step == STEP_PER_INSTANCE)
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instancebits |= bit;
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else
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instancebits &= ~bit;
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attribs[index].bufferindex = bufferindex;
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attribs[index].type = type;
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attribs[index].components = components;
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attribs[index].offsetfromvertex = offsetfromvertex;
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attribs[index].stride = stride;
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}
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void disable(unsigned int index)
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{
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enablebits &= ~(1u << index);
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}
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void clear()
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{
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enablebits = 0;
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}
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bool isEnabled(unsigned int index) const
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{
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return (enablebits & (1u << index)) != 0;
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}
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AttributeStep getStep(unsigned int index) const
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{
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return (instancebits & (1u << index)) != 0 ? STEP_PER_INSTANCE : STEP_PER_VERTEX;
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}
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void setCommonFormat(CommonFormat format, uint8 bufferindex);
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bool operator == (const Attributes &other) const
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{
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if (enablebits != other.enablebits)
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return false;
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uint32 instancediff = instancebits ^ other.instancebits;
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for (unsigned int i = 0; i < MAX; i++)
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{
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if (isEnabled(i))
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{
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if (instancediff & (1u << i))
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return false;
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if (data[i] != other.data[i])
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return false;
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}
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}
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return true;
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}
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};
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size_t getFormatStride(CommonFormat format);
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uint32 getFormatFlags(CommonFormat format);
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