Make internal vertex attribute code less OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-10-25 23:12:39 -03:00
parent b0c5bf2156
commit 15cc540e4c
28 changed files with 369 additions and 230 deletions
+4
View File
@@ -86,6 +86,10 @@ protected:
virtual void drawInternal(const std::vector<Font::DrawCommand> &commands) const = 0;
StrongRef<Font> font;
vertex::Attributes vertexAttributes;
vertex::Buffers vertexBuffers;
Buffer *vbo;
QuadIndices quadIndices;