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Make internal vertex attribute code less OpenGL-specific.
--HG-- branch : minor
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@@ -123,7 +123,7 @@ protected:
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**/
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void setBufferSize(int newsize);
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virtual void drawInternal(vertex::CommonFormat format, size_t indexbytestart, size_t indexcount) = 0;
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virtual void drawInternal(size_t indexbytestart, size_t indexcount, const vertex::Attributes &attributes, const vertex::Buffers &buffers) = 0;
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StrongRef<Texture> texture;
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