Make internal vertex attribute code less OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-10-25 23:12:39 -03:00
parent b0c5bf2156
commit 15cc540e4c
28 changed files with 369 additions and 230 deletions
+1 -1
View File
@@ -123,7 +123,7 @@ protected:
**/
void setBufferSize(int newsize);
virtual void drawInternal(vertex::CommonFormat format, size_t indexbytestart, size_t indexcount) = 0;
virtual void drawInternal(size_t indexbytestart, size_t indexcount, const vertex::Attributes &attributes, const vertex::Buffers &buffers) = 0;
StrongRef<Texture> texture;